Saying the winners of the 2020 request for proposals in Accountable Innovation
As part of this commitment, we announced two RFPs to investigate the impact of AR, VR and smart device technology. We are pleased to announce today the 13 winners of our two FRL Responsible Innovation RFPs, each receiving US $ 75,000 in funding for their research.
Augmented and virtual reality have the potential to change the way we work, learn and connect with each other. However, because many of the elements of technology required to build this future do not yet exist, we recognize that we cannot alone meet the challenges of advancing this emerging technology. With these RFPs, we hope to work with researchers to inform and influence how we develop our products.
Our first tender, Principles for Responsible Innovation: Include All, aims to accelerate research on how the experiences of users and non-users (who do not own AR / VR devices) differ across social groups and cultures, including communities outside of the United States. Based on our third Responsible Innovation Principle, “Look at all,” we aim to understand the unique impact on bystanders who are members of an affected or vulnerable group and how expectations of privacy in public, quasi-public and private spaces are changing all over the world changing globe.
Our second tender, Social experiences in VR environments, focuses on understanding user interaction and user safety in social VR experiences, as well as how those experiences affect users, especially teenagers. While there is pretty solid research on social interaction on 2D platforms, we hope to drive similar advances in 3D and social interaction in virtual reality. We want to understand the lessons from 2D social platforms in social interaction and social psychology that apply to immersive 3D environments and how to ensure user safety in social VR environments.
These RFPs help us ensure that the FRL Responsible Innovation Principles are applied in practice and help us to answer questions about the global impact of our technology in collaboration with research and universities.
We have received over 115 proposals from more than 100 universities in over 25 countries. Many thanks to all researchers who took the time to submit an application and congratulations to the 13 award winners.
The Responsible Innovation Principles only make sense if they can be implemented. This is why working with third parties and external experts to develop best practices and frameworks is so important. We look forward to working with award winners to accelerate research and better understand the unique effects of AR and VR technology for users and non-users alike.
Research Award Winner
“Principles for Responsible Innovation: Consider All”
Accessible AR / VR: A Research Agenda. Creed, Chris; Frutos-Pascual, Maite; Williams, Jan. University of Birmingham (Great Britain)
Anticipating Virtual Gossip – What Are (In) Intentional Dark Patterns In An Omnipresent Augmented Reality? Clinker, Gudrun. Technical University of Munich
AR / VR recording: cultural difference in the perception of privacy by viewers. Chock, T. Makana. Syracuse University
Improving understanding of racism through volumetrically captured narratives. Salazar, Laura. Georgia State University
How virtual reality disrupts dignity in the digital age. Song Shuaiwen Leon; Braun, Martin; Monrouxe, Lynn; Walke, Emma. University of Sydney
Data protection or AR / VR to enable different skills in multicultural societies. Biswas, Pradipta; Simmhan, Yogesh. Indian Institute of Science
Social tension with always available AR for accessibility. Findlater, Lea; Happy, Jon. University of Washington
Choice comfort for virtual avatars and preference for educational institutions. Carter, Bryan. University of Arizona
“Social experiences in VR environments”
Facilitating parental insight and moderation for safe social VR. Chamis, Mohamed; McGill, Mark. University of Glasgow
Immersive VR priming, violation of social norms and visual realism. Pahlvansharif, Saeed. Taylor’s University (Malaysia); Naghavi, Navaz. Taylor’s University (Malaysia); Allen, Kelly-Ann. Monash University; Waheed, Hassam. Derby University
Recommendation of VR interaction techniques for users with limited mobility. Wobbrock, Jakob; Findlater, Lea; Franz, Rachel. University of Washington
Transformation of elderly care with VR. Müller, Evon. Queensland University of Technology
Using VR to bridge the gap with an emphasis on social interaction. King, Adrienne Lester. Georgia State University